Exodus: The Ultimate Guide for the Dedicated Futurism Fanatic.

For a particular breed of science-fiction fan, the revelation of Exodus stood as the most significant moment from a recent gaming awards ceremony. Interestingly, those very fans may not have grasped its full importance during the initial showcase.

Exodus, the first project from a freshly formed studio filled with former talent from a renowned RPG developer, was first teased a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a spectacle-filled trailer. Before this presentation, the studio's leadership detailed some of the grounded scientific ideas that serve as the basis for the game's universe: time dilation, genetic alteration, and galactic expansion. These are all suitably dense ideas, which are inherently challenging to convey in a brief, showy trailer.

“It's a shame some of those innovative and new ideas were featured in the trailer. What I perceived was ‘standard man in space,’” wrote one observer. Another quipped, “All I got was ‘this is like a well-known space opera RPG at home.’” Responses in online forums were equally divided.

The trailer's approach certainly is logical from a marketing standpoint. When striving to capture attention during a marathon deluge of game announcements, what sells better: A team debating the intricacies of theoretical science? Or giant robots exploding while additional war machines emit plasma from their faces? However, in opting for visual bombast, the developers failed to include the quieter details that make Exodus one of the more exciting hard sci-fi games in development. Let's delve deeper.


The Question of Humanity

Does Exodus contain aliens? No. That's complicated. Recall that image near the beginning of the trailer, showing a being with ashen skin and cybernetic components merged into their flesh. That was certainly an alien, correct? The truth hinges on your stance regarding one of the game's central existential inquiries: If you applied incremental change philosophy to the human biology, is what remains still human?

“We want the Celestials... for a player not intending to dedicate significant amounts of time into learning the backstory, to still understand the fundamental idea that they're evolved humans, recognize that they’re an opposing force you have to deal with... But also, importantly, make sure it's engaging and that they're cool and that they play well to fight against,” explained the studio's lead executive.

Grasping how these alien-seeming beings aren't technically aliens requires wrestling with immense expanses of both the cosmos and history. Time dilation — the Einsteinian theory that time moves slower for high-velocity objects — is an fundamental scientific basis of Exodus’ science-fiction trappings. Here are the basics: Humanity abandons a dying Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human colonists arrive ages before others. Those pioneers heavily modified their biology and adopted the “Celestial” moniker.

“There’s different levels of evolution. The people who got to the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see baseline humans as essentially unevolved, beneath them, not really fit for the dominant positions of society,” stated the game's lead writer.

Exodus is set about 40,000 years in the future. Reflect on that timeframe — that's essentially all of our documented past multiplied ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories advancing the boundaries of biotech. You would not possibly perceive the result as human. You might even believe you're looking at an alien. The scariest strain of Celestial, known as the Mara-Yama, can take various forms. Some possess fangs and claws and stand nine feet tall. Others are protected in exoskeletons. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a collection of organs attached to a head.


Building a Sci-Fi Canon

Among the explosions, lasers, and war beasts, you might have glimpsed snippets of advanced technology in the trailer. The protagonist, Jun Aslan, interacts with a shiny machine that emanates a etherial glow. A spaceship flies into a portal and vanishes at relativistic velocity. This all seems outside human comprehension, the kind of tech attributed to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that look alien but are firmly grounded in humanity's own ascension.

Beyond the core development team, the Exodus universe is being authored by what the narrative lead called a duo of “renowned authors.” One acclaimed author has already published a lengthy novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Incorporating such respected science-fiction talent into the fold years before the game's release has enabled the studio to develop a rich fictional universe as a backdrop for the game.

“It was really a joint venture. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all integrated... With someone so talented, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.

One interesting scene shows Jun appearing to mold the ground beneath him, creating stone into a temporary bridge. This material, called livestone, is controlled by mental impulses from Celestials or augmented enforcers — descendants of later human arrivals who were granted limited technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his status.

“Jun's not exactly a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, noting that the ability to interact with Celestial technology is a “central mechanic of the game.”

The immense scale of the Exodus setting — both in the galaxy and historical time — means there is abundant room for diverse stories to coexist, drawing from the same universe without risking contradiction.


A Broad Narrative Canvas

Although Exodus has been publicly known for a couple of years and won't arrive, several stories have already told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials totally alien to her experience. An episode of a sci-fi anthology depicts a poignant story about a father searching for his daughter across star systems, with time dilation resulting in devastating effects on their family; by the time he finds her, she has experienced many years.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abandoned by Celestials that has become a refuge. A technological virus known as “the Rot” has begun destroying everything, including vital life support systems, and Jun must use his unusual powers to {find a solution|stop

Gregory Kramer
Gregory Kramer

A passionate storyteller with a knack for weaving imaginative tales that captivate and inspire audiences worldwide.